We ran a design consultancy workshop using Minecraft at Cambridge University Department of Architecture. Our model of Mitcham's Corner, Cambridge, was used as a base for attendees to discuss, design and build their own proposals for this area inside of Minecraft.
We were invited to exhibit at TEDxCambridge on the 17th March, and had a great time sharing our work with a group of inspirational speakers and the TEDx audience. Our exhibitor booth showcased 3 project examples, as well as a MR headset giving attendees to experience some of our Minecraft work through the wonders of Mixed Reality!
A fascinating day of talks at Lumiere Durham's 2017 Conference, which took a wider view of the cultural impact in the world today and what this means for the future. I presented as part of the 'cities re-imagined' panel, looking at the connective power of Minecraft and its strength as a tool for participatory design.
St Petersburg's Marble Palace provided a stunning backdrop to a fascinating and wide-ranging array of talks at the 2017 International Spatial Development Forum. I was invited to give a talk on the 'Playing the City' panel, looking at how games and game culture can affect our urban environments - for better or for worse.